Getting Started
🖥️ Installation
Dependencies
There are some dependencies you need to install on your system to use the MacroLibX.
🐧 Linux
Here are a few common cases for different Linux distributions:
For Ubuntu/Debian-based distros:
For ArchLinux-based distros:
Note that you need to have up do date video drivers with libvulkan.so
installed.
🍎 MacOS
MacroLibX on MacOS requires SDL2 and MoltenVK. You can install both using the Homebrew package manager:
🪟 Windows
To build on Windows you may need to use the xmake build. Here’s how you can use it.
Clone and Build
Finally, you can clone the Git repository. When inside it, run the GNU make
command to compile MacroLibX.
🔨 Compilation
To compile your project with MacroLibX, you just provide the shared library path in your compilation/linking command:
And you can enjoy your project
⚙️ Some compilation configurations
Compile mode
By default the mlx is built in release mode but you can switch to debug by using make DEBUG=true
.
Set the toolchain
If you want to use GCC
to build the mlx you can use make TOOLCHAIN=gcc
⚠️⚠️⚠️ Image optimisations ⚠️⚠️⚠️
If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using make IMAGES_OPTIMIZED=false
.
Force the integrated GPU (not recommended)
You can force the mlx to use your integrated GPU by using make FORCE_INTEGRATED_GPU=true
. Note that there are a lot of chances that your application crashes by using that.
Dump the graphics memory
The mlx can dump it’s graphics memory use to json files every two seconds by enabling this option make GRAPHICS_MEMORY_DUMP=true
.